![]() Interface: Aligned the checkboxes of actions list (export, rig, remap) on the left for clarity, and display the true prop checkbox for convenience, if Blender greater than 3.5Ĭheck for update: Now shows a differential log, comparing the log of the new available version versus the current old version Interface: the “Mirror Shape Keys” button was moved to the Shape Keys dropdown menu, and renamed “Mirror All Shape Keys” ![]() Smart: Facial markers are now drawn as colored circles and colored linesĮxport: Added triangulation for Fbx exportĮxport: Colorful icons from Blender 2.79 for export buttonsĮxport: Lengthy object names were not supported at export time, now throws an error message if names are exceeding 56 charactersĮxport: New “Sampling Rate” setting to bake animation subframes when the value is below 1.0Įxport: Since Tangent Space normal export does not comply with N-gons, send an error message if N-gons are found and prevent Fbx exportĮxport: Since Soft IK is not Fbx export friendly because of the constant slight leg/arm stretch, added to “Check Rig” warnings Smart: The armature is now tagged in order to evaluate if “Match to Rig” has been performed before binding or exporting, to prevent user errors Smart: Cosmetic, new markers icons, also fixing OpenGL error message on MacOS Smart: Tongue and teeth objects can now be Smart detected for more accurate bone placement Skin: The toes deforming bone now exactly matches the length of the reference toes bone, for more accurate automatic skinning Skin: Added tongue and teeth as automatic facial skinned feature (was eyeballs only so far) Skin: If binding fails because of scale issue, a popup message now proposes to rebind with Scale Fix enabled automatically Skin: When binding, used vertex groups are now also searched in geometry nodes attributes, to exclude them from removal It used to be always enabled internally but could lead to issues. Remap: New “Clean IK Poles” setting when retargetting. Remap: New “Clean FK Rotation” when retargetting, to ensure single axis rotations on forearm and leg FK controllers Picker: The picker title is now renamed automatically when setting the character name with “Set Character Name” Picker: Show a warning if the picker addon is not installed (Misc tab) ![]() Switched both, since direct skinning for c_lips_corner_mini is preferred over shape keys Rig: The lips corner mini bone was not deforming by default, while c_lips_smile was. Old armatures can be updated with the “Update Armature” button to retrofit ![]() Rig: Additional jawbone setup to support head stretch. Rig: Master constraints for Tail limbs now works with “Before Original” mix mode to avoid rotation/gimbal issues Rig: The ChildOf constraints keyframes now works with multiple selected bones Rig: Cosmetic, brought back some colorful icons from Blender 2.79! A dialog box prompts the user to enable scale compensation or not Rig: When initializing the armature scale during Match to Rig, the animations can now be scale compensated automatically. Rig: New “Remove Selected Driver” function to remove the corrective driver of the selected shape key, deletes the helper bone as well A warning message is displayed at the first bind Rig: When binding, removal of existing vertex groups can now be disabled as a default preference. Rig: New leg FK lock setting, similar to arms FK lock Read the doc for more informations.––Ĭode structure: refactored code to clearly state licensing, “src” folder containing GPL python files, Royalty Free and CC0 for other asset blend files Knowing the bases of Blender’s skinning tools, weight painting, to fine tweak the bones influences is recommended. Important note about skinning: If possible, use water-tight geometry for best auto-skinning results. Check the product documentation and the youtube channel for more informations.īuilt for performances, allowing fast animation playback.Ĭharacter examples: Mike (free), Anna, Kevin, Nina and Alex Non-humanoid characters can also be rigged without the Smart feature, manually (horse, dog…).īased on a non-destructive workflow, the final rig remains easily editable anytime after its generation. First developed as my own in-house rigging tool, i’ve released it a few years ago and it expanded quickly thanks to great support from the community!For humanoid characters, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx/Gltf export, with presets for Unity, Unreal Engine, Godot.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |